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Arch Angel Of Atrocity
They were sent as guardians, but when the Shadow shattered the Blocks of Life, Order, and Light, the Archangels had no other mission to defend. Left abandoned by those Sacred Blocks, the Archangels migrated their efforts to serve a different purpose. Cursed and corrupted, they now defend the Blocks of Death, Chaos, and Darkness.
Race: Celestial
Rarity: Epic
Attack: Arrows
Arch Angel Of Abomination
They were sent as guardians, but when the Shadow shattered the Blocks of Life, Order, and Light, the Archangels had no other mission to defend. Left abandoned by those Sacred Blocks, the Archangels migrated their efforts to serve a different purpose. Cursed and corrupted, they now defend the Blocks of Death, Chaos, and Darkness.
Race: Celestial
Rarity: Epic
Attack: Smoke
Arch Angel Of Decay
They were sent as guardians, but when the Shadow shattered the Blocks of Life, Order, and Light, the Archangels had no other mission to defend. Left abandoned by those Sacred Blocks, the Archangels migrated their efforts to serve a different purpose. Cursed and corrupted, they now defend the Blocks of Death, Chaos, and Darkness.
Race: Celestial
Rarity: Epic
Attack: Raise
Arch Angel Of Desolation
They were sent as guardians, but when the Shadow shattered the Blocks of Life, Order, and Light, the Archangels had no other mission to defend. Left abandoned by those Sacred Blocks, the Archangels migrated their efforts to serve a different purpose. Cursed and corrupted, they now defend the Blocks of Death, Chaos, and Darkness.
Race: Celestial
Rarity: Epic
Attack: Blast
Arch Angel Of Distortion
They were sent as guardians, but when the Shadow shattered the Blocks of Life, Order, and Light, the Archangels had no other mission to defend. Left abandoned by those Sacred Blocks, the Archangels migrated their efforts to serve a different purpose. Cursed and corrupted, they now defend the Blocks of Death, Chaos, and Darkness.
Race: Celestial
Rarity: Epic
Attack: Scream
Arch Angel Of Pestilence
They were sent as guardians, but when the Shadow shattered the Blocks of Life, Order, and Light, the Archangels had no other mission to defend. Left abandoned by those Sacred Blocks, the Archangels migrated their efforts to serve a different purpose. Cursed and corrupted, they now defend the Blocks of Death, Chaos, and Darkness.
Race: Celestial
Rarity: Epic
Attack: Poison
Anomaly 1
Troubling weary and lost adventurers, anomalies skulk in the shadows, ready to surprise their enemies at any moment. When they close their eye, they practically disappear into a shadow, but when they open it, dark magic channels through them. Some say that anomalies come from the same lineage as the Shadow.
Race: Aberration
Rarity: Fodder
Attack: Shadow
Anomaly 2
Troubling weary and lost adventurers, anomalies skulk in the shadows, ready to surprise their enemies at any moment. When they close their eye, they practically disappear into a shadow, but when they open it, dark magic channels through them. Some say that anomalies come from the same lineage as the Shadow.
Race: Aberration
Rarity: Common
Attack: Shadow
Anomaly 3
Troubling weary and lost adventurers, anomalies skulk in the shadows, ready to surprise their enemies at any moment. When they close their eye, they practically disappear into a shadow, but when they open it, dark magic channels through them. Some say that anomalies come from the same lineage as the Shadow.
Race: Aberration
Rarity: Uncommon
Attack: Shadow
Anomaly 4
Troubling weary and lost adventurers, anomalies skulk in the shadows, ready to surprise their enemies at any moment. When they close their eye, they practically disappear into a shadow, but when they open it, dark magic channels through them. Some say that anomalies come from the same lineage as the Shadow.
Race: Aberration
Rarity: Rare
Attack: Shadow
Anomaly 5
Troubling weary and lost adventurers, anomalies skulk in the shadows, ready to surprise their enemies at any moment. When they close their eye, they practically disappear into a shadow, but when they open it, dark magic channels through them. Some say that anomalies come from the same lineage as the Shadow.
Race: Aberration
Rarity: Epic
Attack: Shadow
Scrapheap Artificial
Built from the scraps of Constructs of long ago, artificials were imbued with the spirits of dead raiders with the help of Dark Wizard Cresonin. Artificials make up a greater part of the Army of the Shadow. They search for more raiders to kill in order to grow her army.
Race: Construct
Rarity: Fodder
Attack: Metal
Bolted Artificial
Built from the scraps of Constructs of long ago, artificials were imbued with the spirits of dead raiders with the help of Dark Wizard Cresonin. Artificials make up a greater part of the Army of the Shadow. They search for more raiders to kill in order to grow her army.
Race: Construct
Rarity: Common
Attack: Metal
Polished Artificial
Built from the scraps of Constructs of long ago, artificials were imbued with the spirits of dead raiders with the help of Dark Wizard Cresonin. Artificials make up a greater part of the Army of the Shadow. They search for more raiders to kill in order to grow her army.
Race: Construct
Rarity: Uncommon
Attack: Metal
Gleaming Artificial
Built from the scraps of Constructs of long ago, artificials were imbued with the spirits of dead raiders with the help of Dark Wizard Cresonin. Artificials make up a greater part of the Army of the Shadow. They search for more raiders to kill in order to grow her army.
Race: Construct
Rarity: Rare
Attack: Metal
Aether Artificial
Built from the scraps of Constructs of long ago, artificials were imbued with the spirits of dead raiders with the help of Dark Wizard Cresonin. Artificials make up a greater part of the Army of the Shadow. They search for more raiders to kill in order to grow her army.
Race: Construct
Rarity: Epic
Attack: Metal
Wandering Banshee
Banshees are said to be the mourning spirits of lost souls in Airium. The last thing a raider wants to hear is the scream of a banshee, especially when alone. Her scream is an omen of death for those nearby.
Race: Spectre
Rarity: Fodder
Attack: Scream
Marked Banshee
Banshees are said to be the mourning spirits of lost souls in Airium. The last thing a raider wants to hear is the scream of a banshee, especially when alone. Her scream is an omen of death for those nearby.
Race: Spectre
Rarity: Common
Attack: Scream
Twitching Banshee
Banshees are said to be the mourning spirits of lost souls in Airium. The last thing a raider wants to hear is the scream of a banshee, especially when alone. Her scream is an omen of death for those nearby.
Race: Spectre
Rarity: Common
Attack: Scream
Screaming Banshee
Banshees are said to be the mourning spirits of lost souls in Airium. The last thing a raider wants to hear is the scream of a banshee, especially when alone. Her scream is an omen of death for those nearby.
Race: Spectre
Rarity: Uncommon
Attack: Scream
Soul Wrenching Banshee
Banshees are said to be the mourning spirits of lost souls in Airium. The last thing a raider wants to hear is the scream of a banshee, especially when alone. Her scream is an omen of death for those nearby.
Race: Spectre
Rarity: Rare
Attack: Scream
Banshee Queen
Banshees are said to be the mourning spirits of lost souls in Airium. The last thing a raider wants to hear is the scream of a banshee, especially when alone. Her scream is an omen of death for those nearby.
Race: Spectre
Rarity: Epic
Attack: Scream
Chili Basilisk
Found in the darkest and dampest of dungeons, basilisks are the reputed kings of serpents. The cold gaze of a basilisk will kill any who look directly in its eyes. There is no known cure for a basilisk bite, as none have gone to get its venom and returned.
Race: Beast
Rarity: Common
Attack: Smash
Seafoam Basilisk
Found in the darkest and dampest of dungeons, basilisks are the reputed kings of serpents. The cold gaze of a basilisk will kill any who look directly in its eyes. There is no known cure for a basilisk bite, as none have gone to get its venom and returned.
Race: Beast
Rarity: Uncommon
Attack: Smash
Tiger Basilisk
Found in the darkest and dampest of dungeons, basilisks are the reputed kings of serpents. The cold gaze of a basilisk will kill any who look directly in its eyes. There is no known cure for a basilisk bite, as none have gone to get its venom and returned.
Race: Beast
Rarity: Uncommon
Attack: Smash
Fern Basilisk
Found in the darkest and dampest of dungeons, basilisks are the reputed kings of serpents. The cold gaze of a basilisk will kill any who look directly in its eyes. There is no known cure for a basilisk bite, as none have gone to get its venom and returned.
Race: Beast
Rarity: Rare
Attack: Smash
Azure Basilisk
Found in the darkest and dampest of dungeons, basilisks are the reputed kings of serpents. The cold gaze of a basilisk will kill any who look directly in its eyes. There is no known cure for a basilisk bite, as none have gone to get its venom and returned.
Race: Beast
Rarity: Epic
Attack: Smash
Charcoal Basilisk
Found in the darkest and dampest of dungeons, basilisks are the reputed kings of serpents. The cold gaze of a basilisk will kill any who look directly in its eyes. There is no known cure for a basilisk bite, as none have gone to get its venom and returned.
Race: Beast
Rarity: Epic
Attack: Smash
Beserker Bat
These bustling blood-suckers may or may not be vampires in disguise. Still, it’s better to not take chances around these flying creatures of the night. When they come, they come in droves. A colony of bats will leave their meal alive for as long as 3 days, feeding on its blood little by little.
Race: Beast
Rarity: Common
Attack: Bite
Savage Moon Bat
These bustling blood-suckers may or may not be vampires in disguise. Still, it’s better to not take chances around these flying creatures of the night. When they come, they come in droves. A colony of bats will leave their meal alive for as long as 3 days, feeding on its blood little by little.
Race: Beast
Rarity: Common
Attack: Bite
Bloodboil Bat
These bustling blood-suckers may or may not be vampires in disguise. Still, it’s better to not take chances around these flying creatures of the night. When they come, they come in droves. A colony of bats will leave their meal alive for as long as 3 days, feeding on its blood little by little.
Race: Beast
Rarity: Uncommon
Attack: Bite
Flesheater Bat
These bustling blood-suckers may or may not be vampires in disguise. Still, it’s better to not take chances around these flying creatures of the night. When they come, they come in droves. A colony of bats will leave their meal alive for as long as 3 days, feeding on its blood little by little.
Race: Beast
Rarity: Uncommon
Attack: Bite
Swift Storm Bat
These bustling blood-suckers may or may not be vampires in disguise. Still, it’s better to not take chances around these flying creatures of the night. When they come, they come in droves. A colony of bats will leave their meal alive for as long as 3 days, feeding on its blood little by little.
Race: Beast
Rarity: Rare
Attack: Bite
Sneakskull Bat
These bustling blood-suckers may or may not be vampires in disguise. Still, it’s better to not take chances around these flying creatures of the night. When they come, they come in droves. A colony of bats will leave their meal alive for as long as 3 days, feeding on its blood little by little.
Race: Beast
Rarity: Epic
Attack: Bite
Tomb Beetle
June bug, stag, scarab, and more—all different names for the same bug. Beetles are common insects in Airium. They are found in towns, taverns, swamps, and dungeons. When left to roam with few predators and plenty of food is when they tend to grow bigger and creepier.
Race: Beast
Rarity: Fodder
Attack: Bite
Bog Beetle
June bug, stag, scarab, and more—all different names for the same bug. Beetles are common insects in Airium. They are found in towns, taverns, swamps, and dungeons. When left to roam with few predators and plenty of food is when they tend to grow bigger and creepier.
Race: Beast
Rarity: Common
Attack: Poison
Carcass Beetle
June bug, stag, scarab, and more—all different names for the same bug. Beetles are common insects in Airium. They are found in towns, taverns, swamps, and dungeons. When left to roam with few predators and plenty of food is when they tend to grow bigger and creepier.
Race: Beast
Rarity: Common
Attack: Death
Quicksand Beetle
June bug, stag, scarab, and more—all different names for the same bug. Beetles are common insects in Airium. They are found in towns, taverns, swamps, and dungeons. When left to roam with few predators and plenty of food is when they tend to grow bigger and creepier.
Race: Beast
Rarity: Uncommon
Attack: Sand
Grave Beetle
June bug, stag, scarab, and more—all different names for the same bug. Beetles are common insects in Airium. They are found in towns, taverns, swamps, and dungeons. When left to roam with few predators and plenty of food is when they tend to grow bigger and creepier.
Race: Beast
Rarity: Rare
Attack: Death
Burning Behemoth
Behemoths live in small numbers, generally in pairs. Anything more than that, and there is bound to be a fight. They say that Storgen Crater was the result of a behemoth clan that got all too big… Now, they’ve spread out to varying regions of Airium, mainly near mountains, volcanos, and even large icebergs.
Race: Giant
Rarity: Rare
Attack: Fire
Chilling Behemoth
Behemoths live in small numbers, generally in pairs. Anything more than that, and there is bound to be a fight. They say that Storgen Crater was the result of a behemoth clan that got all too big… Now, they’ve spread out to varying regions of Airium, mainly near mountains, volcanos, and even large icebergs.
Race: Giant
Rarity: Rare
Attack: Ice
Crashing Behemoth
Behemoths live in small numbers, generally in pairs. Anything more than that, and there is bound to be a fight. They say that Storgen Crater was the result of a behemoth clan that got all too big… Now, they’ve spread out to varying regions of Airium, mainly near mountains, volcanos, and even large icebergs.
Race: Giant
Rarity: Rare
Attack: Crush
Creeping Behemoth
Behemoths live in small numbers, generally in pairs. Anything more than that, and there is bound to be a fight. They say that Storgen Crater was the result of a behemoth clan that got all too big… Now, they’ve spread out to varying regions of Airium, mainly near mountains, volcanos, and even large icebergs.
Race: Giant
Rarity: Rare
Attack: Nature
Smashing Behemoth
Behemoths live in small numbers, generally in pairs. Anything more than that, and there is bound to be a fight. They say that Storgen Crater was the result of a behemoth clan that got all too big… Now, they’ve spread out to varying regions of Airium, mainly near mountains, volcanos, and even large icebergs.
Race: Giant
Rarity: Rare
Attack: Smash
Thundering Behemoth
Behemoths live in small numbers, generally in pairs. Anything more than that, and there is bound to be a fight. They say that Storgen Crater was the result of a behemoth clan that got all too big… Now, they’ve spread out to varying regions of Airium, mainly near mountains, volcanos, and even large icebergs.
Race: Giant
Rarity: Rare
Attack: Lightning
Bumbling Boggart
Boggarts are shapeshifters and can take the shape of any humanoid, though the bigger the creature, the shorter it can take that shape. For this reason, they tend to take the shape of a small imp, which they can hold almost indefinitely. Whether sneaking around stealing and maiming or impersonating real people, boggarts have only one goal: to stir chaos in Airium.
Race: Humanoid
Rarity: Fodder
Attack: Trap
Mischievous Boggart
Boggarts are shapeshifters and can take the shape of any humanoid, though the bigger the creature, the shorter it can take that shape. For this reason, they tend to take the shape of a small imp, which they can hold almost indefinitely. Whether sneaking around stealing and maiming or impersonating real people, boggarts have only one goal: to stir chaos in Airium.
Race: Humanoid
Rarity: Common
Attack: Trap
Trickster Boggart
Boggarts are shapeshifters and can take the shape of any humanoid, though the bigger the creature, the shorter it can take that shape. For this reason, they tend to take the shape of a small imp, which they can hold almost indefinitely. Whether sneaking around stealing and maiming or impersonating real people, boggarts have only one goal: to stir chaos in Airium.
Race: Humanoid
Rarity: Common
Attack: Trap
Dubious Boggart
Boggarts are shapeshifters and can take the shape of any humanoid, though the bigger the creature, the shorter it can take that shape. For this reason, they tend to take the shape of a small imp, which they can hold almost indefinitely. Whether sneaking around stealing and maiming or impersonating real people, boggarts have only one goal: to stir chaos in Airium.
Race: Humanoid
Rarity: Uncommon
Attack: Trap
Thieving Boggart
Boggarts are shapeshifters and can take the shape of any humanoid, though the bigger the creature, the shorter it can take that shape. For this reason, they tend to take the shape of a small imp, which they can hold almost indefinitely. Whether sneaking around stealing and maiming or impersonating real people, boggarts have only one goal: to stir chaos in Airium.
Race: Humanoid
Rarity: Uncommon
Attack: Trap
Cynical Boggart
Boggarts are shapeshifters and can take the shape of any humanoid, though the bigger the creature, the shorter it can take that shape. For this reason, they tend to take the shape of a small imp, which they can hold almost indefinitely. Whether sneaking around stealing and maiming or impersonating real people, boggarts have only one goal: to stir chaos in Airium.
Race: Humanoid
Rarity: Rare
Attack: Trap
Hungry Buzzard
These scavengers are most often seen in the Undying Fields, where bodies inexplicably end up just before they rot. It’s an easy meal for buzzards. However, they will also pursue those on the brink of death for a taste of fresh meat or if something shiny catches their eyes.
Race: Beast
Rarity: Fodder
Attack: Air
Riptide Buzzard
These scavengers are most often seen in the Undying Fields, where bodies inexplicably end up just before they rot. It’s an easy meal for buzzards. However, they will also pursue those on the brink of death for a taste of fresh meat or if something shiny catches their eyes.
Race: Beast
Rarity: Common
Attack: Air
Ravenous Buzzard
These scavengers are most often seen in the Undying Fields, where bodies inexplicably end up just before they rot. It’s an easy meal for buzzards. However, they will also pursue those on the brink of death for a taste of fresh meat or if something shiny catches their eyes.
Race: Beast
Rarity: Uncommon
Attack: Air
Shadowshade Buzzard
These scavengers are most often seen in the Undying Fields, where bodies inexplicably end up just before they rot. It’s an easy meal for buzzards. However, they will also pursue those on the brink of death for a taste of fresh meat or if something shiny catches their eyes.
Race: Beast
Rarity: Rare
Attack: Air
Bone Buzzard
These scavengers are most often seen in the Undying Fields, where bodies inexplicably end up just before they rot. It’s an easy meal for buzzards. However, they will also pursue those on the brink of death for a taste of fresh meat or if something shiny catches their eyes.
Race: Beast
Rarity: Epic
Attack: Air
Wartorn Buzzard
These scavengers are most often seen in the Undying Fields, where bodies inexplicably end up just before they rot. It’s an easy meal for buzzards. However, they will also pursue those on the brink of death for a taste of fresh meat or if something shiny catches their eyes.
Race: Beast
Rarity: Epic
Attack: Air
Alleyway Cat
These sly, slinky beasts creep around in the dark waiting to cause some mischief. Most cats keep to themselves, wandering crypts, dungeons, and alleyways, but if something catches their eye, they’ll go after it. Their curiosity will certainly lead to death in the end. The only question is whose.
Race: Beast
Rarity: Fodder
Attack: Claw
Moon Cat
These sly, slinky beasts creep around in the dark waiting to cause some mischief. Most cats keep to themselves, wandering crypts, dungeons, and alleyways, but if something catches their eye, they’ll go after it. Their curiosity will certainly lead to death in the end. The only question is whose.
Race: Beast
Rarity: Common
Attack: Claw
Coffin Cat
These sly, slinky beasts creep around in the dark waiting to cause some mischief. Most cats keep to themselves, wandering crypts, dungeons, and alleyways, but if something catches their eye, they’ll go after it. Their curiosity will certainly lead to death in the end. The only question is whose.
Race: Beast
Rarity: Uncommon
Attack: Claw
Shade Cat
These sly, slinky beasts creep around in the dark waiting to cause some mischief. Most cats keep to themselves, wandering crypts, dungeons, and alleyways, but if something catches their eye, they’ll go after it. Their curiosity will certainly lead to death in the end. The only question is whose.
Race: Beast
Rarity: Rare
Attack: Claw
Crypt Cat
These sly, slinky beasts creep around in the dark waiting to cause some mischief. Most cats keep to themselves, wandering crypts, dungeons, and alleyways, but if something catches their eye, they’ll go after it. Their curiosity will certainly lead to death in the end. The only question is whose.
Race: Beast
Rarity: Epic
Attack: Claw
Skittering Centipede
It’s a fact of nature that insects become exponentially creepier based on an increase in the number of its legs. These insects may be the creepiest of the bunch. It doesn’t help that centipedes have been left to grow in the depths of Airium’s dungeons and caverns. With its many pairs of legs, it crawls around cave floors, in and out of cracks, and can be quite a nuisance for the everyday raider. Which side is its head, and which side is its tail end?
Race: Beast
Rarity: Fodder
Attack: Bite
Blazeburnt Centipede
It’s a fact of nature that insects become exponentially creepier based on an increase in the number of its legs. These insects may be the creepiest of the bunch. It doesn’t help that centipedes have been left to grow in the depths of Airium’s dungeons and caverns. With its many pairs of legs, it crawls around cave floors, in and out of cracks, and can be quite a nuisance for the everyday raider. Which side is its head, and which side is its tail end?
Race: Beast
Rarity: Common
Attack: Bite
Flesh Hungry Centipede
It’s a fact of nature that insects become exponentially creepier based on an increase in the number of its legs. These insects may be the creepiest of the bunch. It doesn’t help that centipedes have been left to grow in the depths of Airium’s dungeons and caverns. With its many pairs of legs, it crawls around cave floors, in and out of cracks, and can be quite a nuisance for the everyday raider. Which side is its head, and which side is its tail end?
Race: Beast
Rarity: Common
Attack: Poison
Chiller Centipede
It’s a fact of nature that insects become exponentially creepier based on an increase in the number of its legs. These insects may be the creepiest of the bunch. It doesn’t help that centipedes have been left to grow in the depths of Airium’s dungeons and caverns. With its many pairs of legs, it crawls around cave floors, in and out of cracks, and can be quite a nuisance for the everyday raider. Which side is its head, and which side is its tail end?
Race: Beast
Rarity: Uncommon
Attack: Snow
Oceanic Centipede
It’s a fact of nature that insects become exponentially creepier based on an increase in the number of its legs. These insects may be the creepiest of the bunch. It doesn’t help that centipedes have been left to grow in the depths of Airium’s dungeons and caverns. With its many pairs of legs, it crawls around cave floors, in and out of cracks, and can be quite a nuisance for the everyday raider. Which side is its head, and which side is its tail end?
Race: Beast
Rarity: Rare
Attack: Water
Rabid Centipede
It’s a fact of nature that insects become exponentially creepier based on an increase in the number of its legs. These insects may be the creepiest of the bunch. It doesn’t help that centipedes have been left to grow in the depths of Airium’s dungeons and caverns. With its many pairs of legs, it crawls around cave floors, in and out of cracks, and can be quite a nuisance for the everyday raider. Which side is its head, and which side is its tail end?
Race: Beast
Rarity: Epic
Attack: Bite
Cerberus Of The Blue Flame
One head to bite, one head to guard, and a third to drag dying bodies to the pits of Airium. These flaming three-headed dogs stalk the deepest valleys searching for bodies to bring to their master. The Shadow rewards them for their service, feeding their flames and their stomachs with the still living raiders they delivered to her.
Race: Beast
Rarity: Legendary
Attack: Bite
Cerberus Of The Green Flame
One head to bite, one head to guard, and a third to drag dying bodies to the pits of Airium. These flaming three-headed dogs stalk the deepest valleys searching for bodies to bring to their master. The Shadow rewards them for their service, feeding their flames and their stomachs with the still living raiders they delivered to her.
Race: Beast
Rarity: Legendary
Attack: Bite
Cerberus Of The Red Flame
One head to bite, one head to guard, and a third to drag dying bodies to the pits of Airium. These flaming three-headed dogs stalk the deepest valleys searching for bodies to bring to their master. The Shadow rewards them for their service, feeding their flames and their stomachs with the still living raiders they delivered to her.
Race: Beast
Rarity: Legendary
Attack: Bite
Cerberus Of The Black Flame
One head to bite, one head to guard, and a third to drag dying bodies to the pits of Airium. These flaming three-headed dogs stalk the deepest valleys searching for bodies to bring to their master. The Shadow rewards them for their service, feeding their flames and their stomachs with the still living raiders they delivered to her.
Race: Beast
Rarity: Legendary
Attack: Bite
Headless Chicken
Every food chain has its bottom. Chickens may be the least imposing enemies, but enemies are they still. The chickens in Airium have grown wary of strangers. Having escaped from the domesticated farm life after the people went into hiding, chickens have become rabid. Raiders are in for it when they realize all too late that chickens can still fly and claw at them even after decapitation.
Race: Beast
Rarity: Common
Attack: Claw
Ravenous Chicken
Every food chain has its bottom. Chickens may be the least imposing enemies, but enemies are they still. The chickens in Airium have grown wary of strangers. Having escaped from the domesticated farm life after the people went into hiding, chickens have become rabid. Raiders are in for it when they realize all too late that chickens can still fly and claw at them even after decapitation.
Race: Beast
Rarity: Common
Attack: Claw
Burnt Chicken
Every food chain has its bottom. Chickens may be the least imposing enemies, but enemies are they still. The chickens in Airium have grown wary of strangers. Having escaped from the domesticated farm life after the people went into hiding, chickens have become rabid. Raiders are in for it when they realize all too late that chickens can still fly and claw at them even after decapitation.
Race: Beast
Rarity: Uncommon
Attack: Claw
Expired Chicken
Every food chain has its bottom. Chickens may be the least imposing enemies, but enemies are they still. The chickens in Airium have grown wary of strangers. Having escaped from the domesticated farm life after the people went into hiding, chickens have become rabid. Raiders are in for it when they realize all too late that chickens can still fly and claw at them even after decapitation.
Race: Beast
Rarity: Uncommon
Attack: Claw
Ooze Chicken
Every food chain has its bottom. Chickens may be the least imposing enemies, but enemies are they still. The chickens in Airium have grown wary of strangers. Having escaped from the domesticated farm life after the people went into hiding, chickens have become rabid. Raiders are in for it when they realize all too late that chickens can still fly and claw at them even after decapitation.
Race: Beast
Rarity: Rare
Attack: Claw
Golden Chicken
Every food chain has its bottom. Chickens may be the least imposing enemies, but enemies are they still. The chickens in Airium have grown wary of strangers. Having escaped from the domesticated farm life after the people went into hiding, chickens have become rabid. Raiders are in for it when they realize all too late that chickens can still fly and claw at them even after decapitation.
Race: Beast
Rarity: Epic
Attack: Claw
Cogslave
Cogs are the hearts of the Constructs left behind. Raised back to life by a deep magic when the Shadow took the Sacred Blocks, they wander around parts of Airium searching aimlessly for their bodies. Without them, the cogs serve no purpose and will crush anything in their way to find it.
Race: Construct
Rarity: Fodder
Attack: Crush
Coggrinder
Cogs are the hearts of the Constructs left behind. Raised back to life by a deep magic when the Shadow took the Sacred Blocks, they wander around parts of Airium searching aimlessly for their bodies. Without them, the cogs serve no purpose and will crush anything in their way to find it.
Race: Construct
Rarity: Common
Attack: Crush
Cogmelder
Cogs are the hearts of the Constructs left behind. Raised back to life by a deep magic when the Shadow took the Sacred Blocks, they wander around parts of Airium searching aimlessly for their bodies. Without them, the cogs serve no purpose and will crush anything in their way to find it.
Race: Construct
Rarity: Common
Attack: Crush
Cogcombiner
Cogs are the hearts of the Constructs left behind. Raised back to life by a deep magic when the Shadow took the Sacred Blocks, they wander around parts of Airium searching aimlessly for their bodies. Without them, the cogs serve no purpose and will crush anything in their way to find it.
Race: Construct
Rarity: Uncommon
Attack: Crush
Cogtrader
Cogs are the hearts of the Constructs left behind. Raised back to life by a deep magic when the Shadow took the Sacred Blocks, they wander around parts of Airium searching aimlessly for their bodies. Without them, the cogs serve no purpose and will crush anything in their way to find it.
Race: Construct
Rarity: Uncommon
Attack: Crush
Cogmaster
Cogs are the hearts of the Constructs left behind. Raised back to life by a deep magic when the Shadow took the Sacred Blocks, they wander around parts of Airium searching aimlessly for their bodies. Without them, the cogs serve no purpose and will crush anything in their way to find it.
Race: Construct
Rarity: Rare
Attack: Crush
Starved Crawler
The dungeons of Airium wouldn’t truly be dungeons without their crawlers. These little insects are hardly more than a nuisance...until a raider is distracted and an army of these swarms them. Crawlers thrive in the moist and moldy environment of the dungeon floor, and with them they bring pieces of rotting flesh in their bite.
Race: Beast
Rarity: Fodder
Attack: Bite
Beastial Crawler
The dungeons of Airium wouldn’t truly be dungeons without their crawlers. These little insects are hardly more than a nuisance...until a raider is distracted and an army of these swarms them. Crawlers thrive in the moist and moldy environment of the dungeon floor, and with them they bring pieces of rotting flesh in their bite.
Race: Beast
Rarity: Common
Attack: Bite
Shadow Crawler
The dungeons of Airium wouldn’t truly be dungeons without their crawlers. These little insects are hardly more than a nuisance...until a raider is distracted and an army of these swarms them. Crawlers thrive in the moist and moldy environment of the dungeon floor, and with them they bring pieces of rotting flesh in their bite.
Race: Beast
Rarity: Uncommon
Attack: Bite
Cavernous Cyclops
Cyclopes live in isolation. They are the outcast of the giants, and they have always been shunned by society for their seeming deformity. While the single eye of the cyclops puts little peripheral work to use, it is advantageous for focusing on objects, seeing far away, and having night vision. As naturally evolved loners, these giants have learned how to become inconspicuous in the caverns and forest coverings they dwell in despite their size.
Race: Giant
Rarity: Fodder
Attack: Smash
Blinded Cyclops
Cyclopes live in isolation. They are the outcast of the giants, and they have always been shunned by society for their seeming deformity. While the single eye of the cyclops puts little peripheral work to use, it is advantageous for focusing on objects, seeing far away, and having night vision. As naturally evolved loners, these giants have learned how to become inconspicuous in the caverns and forest coverings they dwell in despite their size.
Race: Giant
Rarity: Common
Attack: Smash
Maddening Cyclops
Cyclopes live in isolation. They are the outcast of the giants, and they have always been shunned by society for their seeming deformity. While the single eye of the cyclops puts little peripheral work to use, it is advantageous for focusing on objects, seeing far away, and having night vision. As naturally evolved loners, these giants have learned how to become inconspicuous in the caverns and forest coverings they dwell in despite their size.
Race: Giant
Rarity: Common
Attack: Smash
Gilled Cyclops
Cyclopes live in isolation. They are the outcast of the giants, and they have always been shunned by society for their seeming deformity. While the single eye of the cyclops puts little peripheral work to use, it is advantageous for focusing on objects, seeing far away, and having night vision. As naturally evolved loners, these giants have learned how to become inconspicuous in the caverns and forest coverings they dwell in despite their size.
Race: Giant
Rarity: Uncommon
Attack: Smash
Volcanic Cyclops
Cyclopes live in isolation. They are the outcast of the giants, and they have always been shunned by society for their seeming deformity. While the single eye of the cyclops puts little peripheral work to use, it is advantageous for focusing on objects, seeing far away, and having night vision. As naturally evolved loners, these giants have learned how to become inconspicuous in the caverns and forest coverings they dwell in despite their size.
Race: Giant
Rarity: Rare
Attack: Smash
Skeletal Cyclops
Cyclopes live in isolation. They are the outcast of the giants, and they have always been shunned by society for their seeming deformity. While the single eye of the cyclops puts little peripheral work to use, it is advantageous for focusing on objects, seeing far away, and having night vision. As naturally evolved loners, these giants have learned how to become inconspicuous in the caverns and forest coverings they dwell in despite their size.
Race: Giant
Rarity: Epic
Attack: Smash
Dirtbrood Deformity
A monstrosity with no other words to describe it, a deformity usually has a few odd limbs dangling or missing at minimum. Their ugliness is not the most deadly feature: due to their deformity, they usually have super sharp claws that they use to cut off heads and sometimes their own limbs. It is unknown if the cutting of their own limbs is a scare tactic or a genuine act of craze.
Race: Monstrosity
Rarity: Fodder
Attack: Claw
Chained Deformity
A monstrosity with no other words to describe it, a deformity usually has a few odd limbs dangling or missing at minimum. Their ugliness is not the most deadly feature: due to their deformity, they usually have super sharp claws that they use to cut off heads and sometimes their own limbs. It is unknown if the cutting of their own limbs is a scare tactic or a genuine act of craze.
Race: Monstrosity
Rarity: Common
Attack: Claw
Slag Deformity
A monstrosity with no other words to describe it, a deformity usually has a few odd limbs dangling or missing at minimum. Their ugliness is not the most deadly feature: due to their deformity, they usually have super sharp claws that they use to cut off heads and sometimes their own limbs. It is unknown if the cutting of their own limbs is a scare tactic or a genuine act of craze.
Race: Monstrosity
Rarity: Uncommon
Attack: Claw
Maddening Deformity
A monstrosity with no other words to describe it, a deformity usually has a few odd limbs dangling or missing at minimum. Their ugliness is not the most deadly feature: due to their deformity, they usually have super sharp claws that they use to cut off heads and sometimes their own limbs. It is unknown if the cutting of their own limbs is a scare tactic or a genuine act of craze.
Race: Monstrosity
Rarity: Rare
Attack: Claw
Hellbound Deformity
A monstrosity with no other words to describe it, a deformity usually has a few odd limbs dangling or missing at minimum. Their ugliness is not the most deadly feature: due to their deformity, they usually have super sharp claws that they use to cut off heads and sometimes their own limbs. It is unknown if the cutting of their own limbs is a scare tactic or a genuine act of craze.
Race: Monstrosity
Rarity: Epic
Attack: Claw
Terrortooth Deformity
A monstrosity with no other words to describe it, a deformity usually has a few odd limbs dangling or missing at minimum. Their ugliness is not the most deadly feature: due to their deformity, they usually have super sharp claws that they use to cut off heads and sometimes their own limbs. It is unknown if the cutting of their own limbs is a scare tactic or a genuine act of craze.
Race: Monstrosity
Rarity: Epic
Attack: Claw
Red Devil
Impious creatures of chaos—devils only seek to cause strife and disorder across Airium. Devils hold no regard for others, not even members of their own kind. Instead of living amongst each other, devils tend to choose a person to torment—whether it be for days, years, or a lifetime. Often, when they are done playing with their target, they will murder the victim slowly.
Race: Demon
Rarity: Fodder
Attack: Stab
Orange Devil
Impious creatures of chaos—devils only seek to cause strife and disorder across Airium. Devils hold no regard for others, not even members of their own kind. Instead of living amongst each other, devils tend to choose a person to torment—whether it be for days, years, or a lifetime. Often, when they are done playing with their target, they will murder the victim slowly.
Race: Demon
Rarity: Common
Attack: Stab
Yellow Devil
Impious creatures of chaos—devils only seek to cause strife and disorder across Airium. Devils hold no regard for others, not even members of their own kind. Instead of living amongst each other, devils tend to choose a person to torment—whether it be for days, years, or a lifetime. Often, when they are done playing with their target, they will murder the victim slowly.
Race: Demon
Rarity: Uncommon
Attack: Stab
Blue Devil
Impious creatures of chaos—devils only seek to cause strife and disorder across Airium. Devils hold no regard for others, not even members of their own kind. Instead of living amongst each other, devils tend to choose a person to torment—whether it be for days, years, or a lifetime. Often, when they are done playing with their target, they will murder the victim slowly.
Race: Demon
Rarity: Rare
Attack: Stab
Drake Egg
Often called the nuisance of the skies, drakes go village to village burning isolated farmhouses and silos. They are the chaotic cousins of the dragon, and for that reason, they are believed to have been born from young dragons breeding with imps. Though they are weaker than the greater dragons, they are highly sought after for their eggs and hides which craft a very hardy, enchantable armor.
Race: Dragon
Rarity: Fodder
Attack: Claw
Leafling Drake
Often called the nuisance of the skies, drakes go village to village burning isolated farmhouses and silos. They are the chaotic cousins of the dragon, and for that reason, they are believed to have been born from young dragons breeding with imps. Though they are weaker than the greater dragons, they are highly sought after for their eggs and hides which craft a very hardy, enchantable armor.
Race: Dragon
Rarity: Common
Attack: Claw
Rain Drake
Often called the nuisance of the skies, drakes go village to village burning isolated farmhouses and silos. They are the chaotic cousins of the dragon, and for that reason, they are believed to have been born from young dragons breeding with imps. Though they are weaker than the greater dragons, they are highly sought after for their eggs and hides which craft a very hardy, enchantable armor.
Race: Dragon
Rarity: Uncommon
Attack: Claw
Sun Drake
Often called the nuisance of the skies, drakes go village to village burning isolated farmhouses and silos. They are the chaotic cousins of the dragon, and for that reason, they are believed to have been born from young dragons breeding with imps. Though they are weaker than the greater dragons, they are highly sought after for their eggs and hides which craft a very hardy, enchantable armor.
Race: Dragon
Rarity: Uncommon
Attack: Claw
Shadow Drake
Often called the nuisance of the skies, drakes go village to village burning isolated farmhouses and silos. They are the chaotic cousins of the dragon, and for that reason, they are believed to have been born from young dragons breeding with imps. Though they are weaker than the greater dragons, they are highly sought after for their eggs and hides which craft a very hardy, enchantable armor.
Race: Dragon
Rarity: Rare
Attack: Claw
Bony Drake
Often called the nuisance of the skies, drakes go village to village burning isolated farmhouses and silos. They are the chaotic cousins of the dragon, and for that reason, they are believed to have been born from young dragons breeding with imps. Though they are weaker than the greater dragons, they are highly sought after for their eggs and hides which craft a very hardy, enchantable armor.
Race: Dragon
Rarity: Epic
Attack: Claw
Ground Drone
These floating eyes scout around dungeons and wherever there are people searching for something or someone to bring back to the Shadow. Drones are wanderers; they need no sleep, no food nor drink. Their only need is a deep desire to serve their Master.
Race: Aberration
Rarity: Fodder
Attack: Beam
Sky Drone
These floating eyes scout around dungeons and wherever there are people searching for something or someone to bring back to the Shadow. Drones are wanderers; they need no sleep, no food nor drink. Their only need is a deep desire to serve their Master.
Race: Aberration
Rarity: Fodder
Attack: Beam
Water Drone
These floating eyes scout around dungeons and wherever there are people searching for something or someone to bring back to the Shadow. Drones are wanderers; they need no sleep, no food nor drink. Their only need is a deep desire to serve their Master.
Race: Aberration
Rarity: Common
Attack: Beam
Battle Drone
These floating eyes scout around dungeons and wherever there are people searching for something or someone to bring back to the Shadow. Drones are wanderers; they need no sleep, no food nor drink. Their only need is a deep desire to serve their Master.
Race: Aberration
Rarity: Uncommon
Attack: Beam
Repairer Drone
These floating eyes scout around dungeons and wherever there are people searching for something or someone to bring back to the Shadow. Drones are wanderers; they need no sleep, no food nor drink. Their only need is a deep desire to serve their Master.
Race: Aberration
Rarity: Rare
Attack: Beam
Cosmic Drone
These floating eyes scout around dungeons and wherever there are people searching for something or someone to bring back to the Shadow. Drones are wanderers; they need no sleep, no food nor drink. Their only need is a deep desire to serve their Master.
Race: Aberration
Rarity: Epic
Attack: Cosmic
Air Elemental
These embodiments of the elements come from harsh weather conditions caused by magic. The magical presence left in the sky causes an imbalance in the natural world, begetting these elementals. Once created, they tend to run off to deep and dark dungeons so as to be left alone in the world; they will attack anyone on sight to protect their isolation.
Race: Elemental
Rarity: Uncommon
Attack: Air
Earth Elemental
These embodiments of the elements come from harsh weather conditions caused by magic. The magical presence left in the sky causes an imbalance in the natural world, begetting these elementals. Once created, they tend to run off to deep and dark dungeons so as to be left alone in the world; they will attack anyone on sight to protect their isolation.
Race: Elemental
Rarity: Uncommon
Attack: Earth
Fire Elemental
These embodiments of the elements come from harsh weather conditions caused by magic. The magical presence left in the sky causes an imbalance in the natural world, begetting these elementals. Once created, they tend to run off to deep and dark dungeons so as to be left alone in the world; they will attack anyone on sight to protect their isolation.
Race: Elemental
Rarity: Uncommon
Attack: Fire
Water Elemental
These embodiments of the elements come from harsh weather conditions caused by magic. The magical presence left in the sky causes an imbalance in the natural world, begetting these elementals. Once created, they tend to run off to deep and dark dungeons so as to be left alone in the world; they will attack anyone on sight to protect their isolation.
Race: Elemental
Rarity: Uncommon
Attack: Water
Winter Elemental
These embodiments of the elements come from harsh weather conditions caused by magic. The magical presence left in the sky causes an imbalance in the natural world, begetting these elementals. Once created, they tend to run off to deep and dark dungeons so as to be left alone in the world; they will attack anyone on sight to protect their isolation.
Race: Elemental
Rarity: Uncommon
Attack: Snow
Day Faun
Most people in Airium who have gone wandering out close to the border of the forests have heard the magical songs of the fauns playing in the woods. Though the songs sound beautiful, there have been horrific reports of the music luring young children into the woods to live with the fauns against the will of the children.
Race: Beast
Rarity: Fodder
Attack: Hypnotize
Morning Faun
Most people in Airium who have gone wandering out close to the border of the forests have heard the magical songs of the fauns playing in the woods. Though the songs sound beautiful, there have been horrific reports of the music luring young children into the woods to live with the fauns against the will of the children.
Race: Beast
Rarity: Common
Attack: Hypnotize
Dusk Faun
Most people in Airium who have gone wandering out close to the border of the forests have heard the magical songs of the fauns playing in the woods. Though the songs sound beautiful, there have been horrific reports of the music luring young children into the woods to live with the fauns against the will of the children.
Race: Beast
Rarity: Uncommon
Attack: Hypnotize
Night Faun
Most people in Airium who have gone wandering out close to the border of the forests have heard the magical songs of the fauns playing in the woods. Though the songs sound beautiful, there have been horrific reports of the music luring young children into the woods to live with the fauns against the will of the children.
Race: Beast
Rarity: Rare
Attack: Hypnotize
Bog Fiend
Fiends may be lesser demons from the Block of Darkness, but that doesn’t make them any less terrifying. These creatures spawn frequently in places where the light in Airium has died out—marshes, caverns, dense forests, and anywhere there’s a shadow. The weaker the light, the stronger the demon. Keep a torch, because if a fiend gets too close it will quickly overpower you.
Race: Demon
Rarity: Common
Attack: Trap
River Fiend
Fiends may be lesser demons from the Block of Darkness, but that doesn’t make them any less terrifying. These creatures spawn frequently in places where the light in Airium has died out—marshes, caverns, dense forests, and anywhere there’s a shadow. The weaker the light, the stronger the demon. Keep a torch, because if a fiend gets too close it will quickly overpower you.
Race: Demon
Rarity: Common
Attack: Trap
Woodland Fiend
Fiends may be lesser demons from the Block of Darkness, but that doesn’t make them any less terrifying. These creatures spawn frequently in places where the light in Airium has died out—marshes, caverns, dense forests, and anywhere there’s a shadow. The weaker the light, the stronger the demon. Keep a torch, because if a fiend gets too close it will quickly overpower you.
Race: Demon
Rarity: Common
Attack: Trap
Salty Fiend
Fiends may be lesser demons from the Block of Darkness, but that doesn’t make them any less terrifying. These creatures spawn frequently in places where the light in Airium has died out—marshes, caverns, dense forests, and anywhere there’s a shadow. The weaker the light, the stronger the demon. Keep a torch, because if a fiend gets too close it will quickly overpower you.
Race: Demon
Rarity: Uncommon
Attack: Trap
Sandy Fiend
Fiends may be lesser demons from the Block of Darkness, but that doesn’t make them any less terrifying. These creatures spawn frequently in places where the light in Airium has died out—marshes, caverns, dense forests, and anywhere there’s a shadow. The weaker the light, the stronger the demon. Keep a torch, because if a fiend gets too close it will quickly overpower you.
Race: Demon
Rarity: Uncommon
Attack: Trap
Shadow Fiend
Fiends may be lesser demons from the Block of Darkness, but that doesn’t make them any less terrifying. These creatures spawn frequently in places where the light in Airium has died out—marshes, caverns, dense forests, and anywhere there’s a shadow. The weaker the light, the stronger the demon. Keep a torch, because if a fiend gets too close it will quickly overpower you.
Race: Demon
Rarity: Rare
Attack: Trap
Swamp Bullfrog
Bullfrogs are sticky, wet things. Hiding in the brush, the easiest way to find one is by tracking down its loud call, or its noxious smell. Still, they are highly sought after for their poison, which is deadly and can be used for dealing terrible long-term effects to foes or as a remedy to heal.
Race: Beast
Rarity: Fodder
Attack: Poison
Noxious Bullfrog
Bullfrogs are sticky, wet things. Hiding in the brush, the easiest way to find one is by tracking down its loud call, or its noxious smell. Still, they are highly sought after for their poison, which is deadly and can be used for dealing terrible long-term effects to foes or as a remedy to heal.
Race: Beast
Rarity: Common
Attack: Poison
Salty Bullfrog
Bullfrogs are sticky, wet things. Hiding in the brush, the easiest way to find one is by tracking down its loud call, or its noxious smell. Still, they are highly sought after for their poison, which is deadly and can be used for dealing terrible long-term effects to foes or as a remedy to heal.
Race: Beast
Rarity: Common
Attack: Poison
Glooming Bullfrog
Bullfrogs are sticky, wet things. Hiding in the brush, the easiest way to find one is by tracking down its loud call, or its noxious smell. Still, they are highly sought after for their poison, which is deadly and can be used for dealing terrible long-term effects to foes or as a remedy to heal.
Race: Beast
Rarity: Uncommon
Attack: Poison
Frostbitten Bullfrog
Bullfrogs are sticky, wet things. Hiding in the brush, the easiest way to find one is by tracking down its loud call, or its noxious smell. Still, they are highly sought after for their poison, which is deadly and can be used for dealing terrible long-term effects to foes or as a remedy to heal.
Race: Beast
Rarity: Rare
Attack: Ice
Volcano Bullfrog
Bullfrogs are sticky, wet things. Hiding in the brush, the easiest way to find one is by tracking down its loud call, or its noxious smell. Still, they are highly sought after for their poison, which is deadly and can be used for dealing terrible long-term effects to foes or as a remedy to heal.
Race: Beast
Rarity: Epic
Attack: Lava
Rock Goblin
Goblins come in many shapes and sizes, and the groups they run in often look different from horde to horde as well. The singular commonality between these creatures is that they are ugly, selfish little folk, who often turn on each other as soon as it benefits them. If ever cornered by a goblin or two, remember to take advantage of their eagerness to bicker, fight, or otherwise steal shiny trinkets.
Race: Humanoid
Rarity: Fodder
Attack: Stab
Tree Goblin
Goblins come in many shapes and sizes, and the groups they run in often look different from horde to horde as well. The singular commonality between these creatures is that they are ugly, selfish little folk, who often turn on each other as soon as it benefits them. If ever cornered by a goblin or two, remember to take advantage of their eagerness to bicker, fight, or otherwise steal shiny trinkets.
Race: Humanoid
Rarity: Common
Attack: Stab
Shore Goblin
Goblins come in many shapes and sizes, and the groups they run in often look different from horde to horde as well. The singular commonality between these creatures is that they are ugly, selfish little folk, who often turn on each other as soon as it benefits them. If ever cornered by a goblin or two, remember to take advantage of their eagerness to bicker, fight, or otherwise steal shiny trinkets.
Race: Humanoid
Rarity: Uncommon
Attack: Stab
Scorched Goblin
Goblins come in many shapes and sizes, and the groups they run in often look different from horde to horde as well. The singular commonality between these creatures is that they are ugly, selfish little folk, who often turn on each other as soon as it benefits them. If ever cornered by a goblin or two, remember to take advantage of their eagerness to bicker, fight, or otherwise steal shiny trinkets.
Race: Humanoid
Rarity: Rare
Attack: Stab
Rock Golem
Golems are elemental creatures forged in the heart of Airium. They embody the resource they are made from, and they aim to do everything in their power to protect their territory. Be careful where you swing your pickaxe, these elemental giants will crush anyone who intrudes on them.
Race: Elemental
Rarity: Fodder
Attack: Earth
Copper Golem
Golems are elemental creatures forged in the heart of Airium. They embody the resource they are made from, and they aim to do everything in their power to protect their territory. Be careful where you swing your pickaxe, these elemental giants will crush anyone who intrudes on them.
Race: Elemental
Rarity: Common
Attack: Crush
Iron Golem
Golems are elemental creatures forged in the heart of Airium. They embody the resource they are made from, and they aim to do everything in their power to protect their territory. Be careful where you swing your pickaxe, these elemental giants will crush anyone who intrudes on them.
Race: Elemental
Rarity: Common
Attack: Smash
Silver Golem
Golems are elemental creatures forged in the heart of Airium. They embody the resource they are made from, and they aim to do everything in their power to protect their territory. Be careful where you swing your pickaxe, these elemental giants will crush anyone who intrudes on them.
Race: Elemental
Rarity: Uncommon
Attack: Crush
Gold Golem
Golems are elemental creatures forged in the heart of Airium. They embody the resource they are made from, and they aim to do everything in their power to protect their territory. Be careful where you swing your pickaxe, these elemental giants will crush anyone who intrudes on them.
Race: Elemental
Rarity: Rare
Attack: Crush
Molten Golem
Golems are elemental creatures forged in the heart of Airium. They embody the resource they are made from, and they aim to do everything in their power to protect their territory. Be careful where you swing your pickaxe, these elemental giants will crush anyone who intrudes on them.
Race: Elemental
Rarity: Rare
Attack: Lava
Sand Golem
Golems are elemental creatures forged in the heart of Airium. They embody the resource they are made from, and they aim to do everything in their power to protect their territory. Be careful where you swing your pickaxe, these elemental giants will crush anyone who intrudes on them.
Race: Giant
Rarity: Rare
Attack: Sand
Shadow Golem
Golems are elemental creatures forged in the heart of Airium. They embody the resource they are made from, and they aim to do everything in their power to protect their territory. Be careful where you swing your pickaxe, these elemental giants will crush anyone who intrudes on them.
Race: Elemental
Rarity: Epic
Attack: Shadow
Forest Grizzly
Grizzlies are territorial by nature. They hold their ground and attack anything on sight. Anyone caught wandering into the den of a grizzly would be better off slowly creeping away or catching her off guard. Grizzlies are particularly aggressive towards those encroaching near their young...or their food.
Race: Elemental
Rarity: Common
Attack: Claw
Flesh Rotted Grizzly
Grizzlies are territorial by nature. They hold their ground and attack anything on sight. Anyone caught wandering into the den of a grizzly would be better off slowly creeping away or catching her off guard. Grizzlies are particularly aggressive towards those encroaching near their young...or their food.
Race: Elemental
Rarity: Uncommon
Attack: Claw
Tundra Grizzly
Grizzlies are territorial by nature. They hold their ground and attack anything on sight. Anyone caught wandering into the den of a grizzly would be better off slowly creeping away or catching her off guard. Grizzlies are particularly aggressive towards those encroaching near their young...or their food.
Race: Elemental
Rarity: Rare
Attack: Claw
Asylum Hand
The remnants of slaughtered giants at the Battle of the Mound have been left to rot in the ruins of Haverdorn for so long that a dark magic lingering in the air has raised the spirits to possess their old limbs. The spirits are only strong enough to possess the old hands, for now, but who knows how long that dark magic may lurk and how strong their spirits may become.
Race: Spectre
Rarity: Fodder
Attack: Hypnotize
Laboratory Hand
The remnants of slaughtered giants at the Battle of the Mound have been left to rot in the ruins of Haverdorn for so long that a dark magic lingering in the air has raised the spirits to possess their old limbs. The spirits are only strong enough to possess the old hands, for now, but who knows how long that dark magic may lurk and how strong their spirits may become.
Race: Spectre
Rarity: Common
Attack: Hypnotize
Temple Hand
The remnants of slaughtered giants at the Battle of the Mound have been left to rot in the ruins of Haverdorn for so long that a dark magic lingering in the air has raised the spirits to possess their old limbs. The spirits are only strong enough to possess the old hands, for now, but who knows how long that dark magic may lurk and how strong their spirits may become.
Race: Spectre
Rarity: Uncommon
Attack: Hypnotize
Glacial Hand
The remnants of slaughtered giants at the Battle of the Mound have been left to rot in the ruins of Haverdorn for so long that a dark magic lingering in the air has raised the spirits to possess their old limbs. The spirits are only strong enough to possess the old hands, for now, but who knows how long that dark magic may lurk and how strong their spirits may become.
Race: Spectre
Rarity: Rare
Attack: Hypnotize
Necropolis Hand
The remnants of slaughtered giants at the Battle of the Mound have been left to rot in the ruins of Haverdorn for so long that a dark magic lingering in the air has raised the spirits to possess their old limbs. The spirits are only strong enough to possess the old hands, for now, but who knows how long that dark magic may lurk and how strong their spirits may become.
Race: Spectre
Rarity: Epic
Attack: Hypnotize
Void Hand
The remnants of slaughtered giants at the Battle of the Mound have been left to rot in the ruins of Haverdorn for so long that a dark magic lingering in the air has raised the spirits to possess their old limbs. The spirits are only strong enough to possess the old hands, for now, but who knows how long that dark magic may lurk and how strong their spirits may become.
Race: Spectre
Rarity: Legendary
Attack: Hypnotize
Horned Harpy
From afar, harpies look like normal women. They seduce both men and women by luring them in with their song, masking their true horror with the magic that it produces. Harpies take pleasure in torture, death, and the howling screams of their victims. When they have their prey trapped is when they reveal themselves, unveiling the wings and talons of a vulture with the body of a decrepit old hag. It is said that after they kill their prey, they leave their eggs in the mangled remains.
Race: Humanoid
Rarity: Fodder
Attack: Claw
Black Feathered Harpy
From afar, harpies look like normal women. They seduce both men and women by luring them in with their song, masking their true horror with the magic that it produces. Harpies take pleasure in torture, death, and the howling screams of their victims. When they have their prey trapped is when they reveal themselves, unveiling the wings and talons of a vulture with the body of a decrepit old hag. It is said that after they kill their prey, they leave their eggs in the mangled remains.
Race: Humanoid
Rarity: Common
Attack: Claw
Lesser Harpy
From afar, harpies look like normal women. They seduce both men and women by luring them in with their song, masking their true horror with the magic that it produces. Harpies take pleasure in torture, death, and the howling screams of their victims. When they have their prey trapped is when they reveal themselves, unveiling the wings and talons of a vulture with the body of a decrepit old hag. It is said that after they kill their prey, they leave their eggs in the mangled remains.
Race: Humanoid
Rarity: Uncommon
Attack: Claw
Greater Harpy
From afar, harpies look like normal women. They seduce both men and women by luring them in with their song, masking their true horror with the magic that it produces. Harpies take pleasure in torture, death, and the howling screams of their victims. When they have their prey trapped is when they reveal themselves, unveiling the wings and talons of a vulture with the body of a decrepit old hag. It is said that after they kill their prey, they leave their eggs in the mangled remains.
Race: Humanoid
Rarity: Rare
Attack: Claw
Winged Hellhound
A close relative of the Cerberus, hellhounds do the bidding of their demon masters without wavering. They prefer flying when traveling but keep their claws and long, bloody fangs close to the ground when hunting. If someone has the misfortune to see this beast, they are sure to be shortly delivered to death’s doorstep.
Race: Demon
Rarity: Uncommon
Attack: Bite
Ashen Hellhound
A close relative of the Cerberus, hellhounds do the bidding of their demon masters without wavering. They prefer flying when traveling but keep their claws and long, bloody fangs close to the ground when hunting. If someone has the misfortune to see this beast, they are sure to be shortly delivered to death’s doorstep.
Race: Demon
Rarity: Rare
Attack: Bite
Cerulean Hermit
Hermits prefer isolation and the comfort of their shells, so they will never let anything get close to them. Hermits who have taken shelter in Airium’s dungeons are left alone for the most part. Here, they grow large enough that the only viable shell left are the remnants of bones left behind in the dungeons.
Race: Spectre
Rarity: Common
Attack: Bite
Sea Foam Hermit
Hermits prefer isolation and the comfort of their shells, so they will never let anything get close to them. Hermits who have taken shelter in Airium’s dungeons are left alone for the most part. Here, they grow large enough that the only viable shell left are the remnants of bones left behind in the dungeons.
Race: Spectre
Rarity: Common
Attack: Bite
Coral Hermit
Hermits prefer isolation and the comfort of their shells, so they will never let anything get close to them. Hermits who have taken shelter in Airium’s dungeons are left alone for the most part. Here, they grow large enough that the only viable shell left are the remnants of bones left behind in the dungeons.
Race: Spectre
Rarity: Uncommon
Attack: Bite
Seaweed Hermit
Hermits prefer isolation and the comfort of their shells, so they will never let anything get close to them. Hermits who have taken shelter in Airium’s dungeons are left alone for the most part. Here, they grow large enough that the only viable shell left are the remnants of bones left behind in the dungeons.
Race: Spectre
Rarity: Uncommon
Attack: Bite
Ruby Hermit
Hermits prefer isolation and the comfort of their shells, so they will never let anything get close to them. Hermits who have taken shelter in Airium’s dungeons are left alone for the most part. Here, they grow large enough that the only viable shell left are the remnants of bones left behind in the dungeons.
Race: Spectre
Rarity: Rare
Attack: Bite
Skull Hermit
Hermits prefer isolation and the comfort of their shells, so they will never let anything get close to them. Hermits who have taken shelter in Airium’s dungeons are left alone for the most part. Here, they grow large enough that the only viable shell left are the remnants of bones left behind in the dungeons.
Race: Spectre
Rarity: Epic
Attack: Bite
Demonslice Hydra
Born from a dragon and a sea serpent, hydras are meant to ensure that neither encroaches on the domain of the other. Despite their intention to be guardians of these domains, they were bred in greed and gluttony, and so these dragons are naturally ravenous to the extent that when there is no food left in a given territory, a hydra very well may turn on one of its own heads for food.
Race: Dragon
Rarity: Epic
Attack: Death
Fastfire Hydra
Born from a dragon and a sea serpent, hydras are meant to ensure that neither encroaches on the domain of the other. Despite their intention to be guardians of these domains, they were bred in greed and gluttony, and so these dragons are naturally ravenous to the extent that when there is no food left in a given territory, a hydra very well may turn on one of its own heads for food.
Race: Dragon
Rarity: Epic
Attack: Fire
Murkblood Hydra
Born from a dragon and a sea serpent, hydras are meant to ensure that neither encroaches on the domain of the other. Despite their intention to be guardians of these domains, they were bred in greed and gluttony, and so these dragons are naturally ravenous to the extent that when there is no food left in a given territory, a hydra very well may turn on one of its own heads for food.
Race: Dragon
Rarity: Epic
Attack: Blood
Shockchain Hydra
Born from a dragon and a sea serpent, hydras are meant to ensure that neither encroaches on the domain of the other. Despite their intention to be guardians of these domains, they were bred in greed and gluttony, and so these dragons are naturally ravenous to the extent that when there is no food left in a given territory, a hydra very well may turn on one of its own heads for food.
Race: Dragon
Rarity: Epic
Attack: Lightning
Sludgemouth Hydra
Born from a dragon and a sea serpent, hydras are meant to ensure that neither encroaches on the domain of the other. Despite their intention to be guardians of these domains, they were bred in greed and gluttony, and so these dragons are naturally ravenous to the extent that when there is no food left in a given territory, a hydra very well may turn on one of its own heads for food.
Race: Dragon
Rarity: Epic
Attack: Poison
Soulshred Hydra
Born from a dragon and a sea serpent, hydras are meant to ensure that neither encroaches on the domain of the other. Despite their intention to be guardians of these domains, they were bred in greed and gluttony, and so these dragons are naturally ravenous to the extent that when there is no food left in a given territory, a hydra very well may turn on one of its own heads for food.
Race: Dragon
Rarity: Epic
Attack: Smoke
Skulking Infernal
Demonic beasts born straight from the fires of the inferno, these demons have a rage like the fire inside them. Infernos have no goals and serve no purpose other than to watch Airium burn by their own hands so that the inferno may rise from the ashes.
Race: Demon
Rarity: Fodder
Attack: Smash
Hateful Infernal
Demonic beasts born straight from the fires of the inferno, these demons have a rage like the fire inside them. Infernos have no goals and serve no purpose other than to watch Airium burn by their own hands so that the inferno may rise from the ashes.
Race: Demon
Rarity: Common
Attack: Smash
Raging Infernal
Demonic beasts born straight from the fires of the inferno, these demons have a rage like the fire inside them. Infernos have no goals and serve no purpose other than to watch Airium burn by their own hands so that the inferno may rise from the ashes.
Race: Demon
Rarity: Common
Attack: Smash
Bloodstained Infernal
Demonic beasts born straight from the fires of the inferno, these demons have a rage like the fire inside them. Infernos have no goals and serve no purpose other than to watch Airium burn by their own hands so that the inferno may rise from the ashes.
Race: Demon
Rarity: Uncommon
Attack: Blood
Explosive Infernal
Demonic beasts born straight from the fires of the inferno, these demons have a rage like the fire inside them. Infernos have no goals and serve no purpose other than to watch Airium burn by their own hands so that the inferno may rise from the ashes.
Race: Demon
Rarity: Rare
Attack: Blast
Psychotic Infernal
Demonic beasts born straight from the fires of the inferno, these demons have a rage like the fire inside them. Infernos have no goals and serve no purpose other than to watch Airium burn by their own hands so that the inferno may rise from the ashes.
Race: Demon
Rarity: Epic
Attack: Confuse
Wandering Knight
The Knights of Nanra were the original protectors of Airium before the Constructs arrived. When the Shadow overtook them, they lost the light, only to be regained when the Constructs arrived. After the Blocks were shattered, however, they were almost immediately possessed once again. Now, they wander near Erid Fortress waiting for further instructions.
Race: Humanoid
Rarity: Common
Attack: Stab
Corrupt Knight
The Knights of Nanra were the original protectors of Airium before the Constructs arrived. When the Shadow overtook them, they lost the light, only to be regained when the Constructs arrived. After the Blocks were shattered, however, they were almost immediately possessed once again. Now, they wander near Erid Fortress waiting for further instructions.
Race: Humanoid
Rarity: Uncommon
Attack: Stab
Dread Knight
The Knights of Nanra were the original protectors of Airium before the Constructs arrived. When the Shadow overtook them, they lost the light, only to be regained when the Constructs arrived. After the Blocks were shattered, however, they were almost immediately possessed once again. Now, they wander near Erid Fortress waiting for further instructions.
Race: Humanoid
Rarity: Rare
Attack: Stab
Enflamed Knight
The Knights of Nanra were the original protectors of Airium before the Constructs arrived. When the Shadow overtook them, they lost the light, only to be regained when the Constructs arrived. After the Blocks were shattered, however, they were almost immediately possessed once again. Now, they wander near Erid Fortress waiting for further instructions.
Race: Humanoid
Rarity: Rare
Attack: Fire
Hellbound Knight
The Knights of Nanra were the original protectors of Airium before the Constructs arrived. When the Shadow overtook them, they lost the light, only to be regained when the Constructs arrived. After the Blocks were shattered, however, they were almost immediately possessed once again. Now, they wander near Erid Fortress waiting for further instructions.
Race: Humanoid
Rarity: Epic
Attack: Fire
Soulbound Knight
The Knights of Nanra were the original protectors of Airium before the Constructs arrived. When the Shadow overtook them, they lost the light, only to be regained when the Constructs arrived. After the Blocks were shattered, however, they were almost immediately possessed once again. Now, they wander near Erid Fortress waiting for further instructions.
Race: Humanoid
Rarity: Epic
Attack: Death
Kobold Scout
Sneaky reptilian trap makers hide behind safety, waiting for raiders to trigger their masterpieces. Kobolds may not be the strongest creatures, but they make up for it by being clever. Aside from making traps and putting their foes in sticky situations, they will also manipulate others to feign alliances…until the time is right to turn on them.
Race: Humanoid
Rarity: Fodder
Attack: Stab
Kobold Tracker
Sneaky reptilian trap makers hide behind safety, waiting for raiders to trigger their masterpieces. Kobolds may not be the strongest creatures, but they make up for it by being clever. Aside from making traps and putting their foes in sticky situations, they will also manipulate others to feign alliances…until the time is right to turn on them.
Race: Humanoid
Rarity: Common
Attack: Stab
Kobold Warrior
Sneaky reptilian trap makers hide behind safety, waiting for raiders to trigger their masterpieces. Kobolds may not be the strongest creatures, but they make up for it by being clever. Aside from making traps and putting their foes in sticky situations, they will also manipulate others to feign alliances…until the time is right to turn on them.
Race: Humanoid
Rarity: Common
Attack: Stab
Kobold Barbarian
Sneaky reptilian trap makers hide behind safety, waiting for raiders to trigger their masterpieces. Kobolds may not be the strongest creatures, but they make up for it by being clever. Aside from making traps and putting their foes in sticky situations, they will also manipulate others to feign alliances…until the time is right to turn on them.
Race: Humanoid
Rarity: Uncommon
Attack: Stab
Kobold Lurker
Sneaky reptilian trap makers hide behind safety, waiting for raiders to trigger their masterpieces. Kobolds may not be the strongest creatures, but they make up for it by being clever. Aside from making traps and putting their foes in sticky situations, they will also manipulate others to feign alliances…until the time is right to turn on them.
Race: Humanoid
Rarity: Rare
Attack: Stab
Kobold Assassin
Sneaky reptilian trap makers hide behind safety, waiting for raiders to trigger their masterpieces. Kobolds may not be the strongest creatures, but they make up for it by being clever. Aside from making traps and putting their foes in sticky situations, they will also manipulate others to feign alliances…until the time is right to turn on them.
Race: Humanoid
Rarity: Epic
Attack: Stab
Sunlit Kraken
Deep in the ocean, ancient giants sleep under the waves, mostly undisturbed by the mundane goings-on of other creatures. Occasionally, however, a kraken will find itself sleeping through a storm large enough to carry its mass to shore. When this happens, or should someone or something wake it unwittingly, these intellectual, squid-like giants will attack anything on sight in a fit of rage.
Race: Giant
Rarity: Common
Attack: Smash
Twighlight Kraken
Deep in the ocean, ancient giants sleep under the waves, mostly undisturbed by the mundane goings-on of other creatures. Occasionally, however, a kraken will find itself sleeping through a storm large enough to carry its mass to shore. When this happens, or should someone or something wake it unwittingly, these intellectual, squid-like giants will attack anything on sight in a fit of rage.
Race: Giant
Rarity: Common
Attack: Smash
Midnight Kraken
Deep in the ocean, ancient giants sleep under the waves, mostly undisturbed by the mundane goings-on of other creatures. Occasionally, however, a kraken will find itself sleeping through a storm large enough to carry its mass to shore. When this happens, or should someone or something wake it unwittingly, these intellectual, squid-like giants will attack anything on sight in a fit of rage.
Race: Giant
Rarity: Uncommon
Attack: Smash
Abyss Kraken
Deep in the ocean, ancient giants sleep under the waves, mostly undisturbed by the mundane goings-on of other creatures. Occasionally, however, a kraken will find itself sleeping through a storm large enough to carry its mass to shore. When this happens, or should someone or something wake it unwittingly, these intellectual, squid-like giants will attack anything on sight in a fit of rage.
Race: Giant
Rarity: Rare
Attack: Smash
Trench Kraken
Deep in the ocean, ancient giants sleep under the waves, mostly undisturbed by the mundane goings-on of other creatures. Occasionally, however, a kraken will find itself sleeping through a storm large enough to carry its mass to shore. When this happens, or should someone or something wake it unwittingly, these intellectual, squid-like giants will attack anything on sight in a fit of rage.
Race: Giant
Rarity: Epic
Attack: Smash
Core Kraken
Deep in the ocean, ancient giants sleep under the waves, mostly undisturbed by the mundane goings-on of other creatures. Occasionally, however, a kraken will find itself sleeping through a storm large enough to carry its mass to shore. When this happens, or should someone or something wake it unwittingly, these intellectual, squid-like giants will attack anything on sight in a fit of rage.
Race: Giant
Rarity: Legendary
Attack: Smash
Quagmire Krok
Kroks are the apex predators of most of the lakes and rivers in Airium. A krok will wrestle anyone and anything in its path. They keep no mate, no family, and no home. They simply live—and kill, thriving to be the alpha among all kroks.
Race: Beast
Rarity: Common
Attack: Bite
Sludge Krok
Kroks are the apex predators of most of the lakes and rivers in Airium. A krok will wrestle anyone and anything in its path. They keep no mate, no family, and no home. They simply live—and kill, thriving to be the alpha among all kroks.
Race: Beast
Rarity: Common
Attack: Bite
Barren Krok
Kroks are the apex predators of most of the lakes and rivers in Airium. A krok will wrestle anyone and anything in its path. They keep no mate, no family, and no home. They simply live—and kill, thriving to be the alpha among all kroks.
Race: Beast
Rarity: Uncommon
Attack: Bite
Coastline Krok
Kroks are the apex predators of most of the lakes and rivers in Airium. A krok will wrestle anyone and anything in its path. They keep no mate, no family, and no home. They simply live—and kill, thriving to be the alpha among all kroks.
Race: Beast
Rarity: Rare
Attack: Bite
Basaltic Krok
Kroks are the apex predators of most of the lakes and rivers in Airium. A krok will wrestle anyone and anything in its path. They keep no mate, no family, and no home. They simply live—and kill, thriving to be the alpha among all kroks.
Race: Beast
Rarity: Epic
Attack: Bite
Lamp Enslaved Dao
The lamp enslaved were once demigods of the elemental planes. Somehow, at some point, they were tricked by an old mage. In an effort to enjoy the freedoms of humanity, the elementals were enslaved by the very one offering their freedom. There is only one way they may become free—a way no one would want to find out.
Race: Elemental
Rarity: Epic
Attack: Earth
Lamp Enslaved Djinn
The lamp enslaved were once demigods of the elemental planes. Somehow, at some point, they were tricked by an old mage. In an effort to enjoy the freedoms of humanity, the elementals were enslaved by the very one offering their freedom. There is only one way they may become free—a way no one would want to find out.
Race: Elemental
Rarity: Epic
Attack: Air
Lamp Enslaved Efreet
The lamp enslaved were once demigods of the elemental planes. Somehow, at some point, they were tricked by an old mage. In an effort to enjoy the freedoms of humanity, the elementals were enslaved by the very one offering their freedom. There is only one way they may become free—a way no one would want to find out.
Race: Elemental
Rarity: Epic
Attack: Fire
Lamp Enslaved Khayal
The lamp enslaved were once demigods of the elemental planes. Somehow, at some point, they were tricked by an old mage. In an effort to enjoy the freedoms of humanity, the elementals were enslaved by the very one offering their freedom. There is only one way they may become free—a way no one would want to find out.
Race: Elemental
Rarity: Epic
Attack: Shadow
Lamp Enslaved Marid
The lamp enslaved were once demigods of the elemental planes. Somehow, at some point, they were tricked by an old mage. In an effort to enjoy the freedoms of humanity, the elementals were enslaved by the very one offering their freedom. There is only one way they may become free—a way no one would want to find out.
Race: Elemental
Rarity: Epic
Attack: Water
Lamp Enslaved Qorrash
The lamp enslaved were once demigods of the elemental planes. Somehow, at some point, they were tricked by an old mage. In an effort to enjoy the freedoms of humanity, the elementals were enslaved by the very one offering their freedom. There is only one way they may become free—a way no one would want to find out.
Race: Elemental
Rarity: Epic
Attack: Ice
Lich Enchanter
Encounter a lich, and surely be prepared to encounter death itself. Liches are not only harbingers but holders of death itself. They are the expired remains of powerful mages who have kept their magic in a secret, ritualistic vessel as a means to preserve themselves everlasting. They are faceless and wield in their hands the head of their recent victims to act as their eyes.
Race: Demon
Rarity: Rare
Attack: Confuse
Lich Necromancer
Encounter a lich, and surely be prepared to encounter death itself. Liches are not only harbingers but holders of death itself. They are the expired remains of powerful mages who have kept their magic in a secret, ritualistic vessel as a means to preserve themselves everlasting. They are faceless and wield in their hands the head of their recent victims to act as their eyes.
Race: Demon
Rarity: Rare
Attack: Raise
Lich Pyromancer
Encounter a lich, and surely be prepared to encounter death itself. Liches are not only harbingers but holders of death itself. They are the expired remains of powerful mages who have kept their magic in a secret, ritualistic vessel as a means to preserve themselves everlasting. They are faceless and wield in their hands the head of their recent victims to act as their eyes.
Race: Demon
Rarity: Rare
Attack: Fire
Lich Shadowmancer
Encounter a lich, and surely be prepared to encounter death itself. Liches are not only harbingers but holders of death itself. They are the expired remains of powerful mages who have kept their magic in a secret, ritualistic vessel as a means to preserve themselves everlasting. They are faceless and wield in their hands the head of their recent victims to act as their eyes.
Race: Demon
Rarity: Rare
Attack: Shadow
Lich Warlock
Encounter a lich, and surely be prepared to encounter death itself. Liches are not only harbingers but holders of death itself. They are the expired remains of powerful mages who have kept their magic in a secret, ritualistic vessel as a means to preserve themselves everlasting. They are faceless and wield in their hands the head of their recent victims to act as their eyes.
Race: Demon
Rarity: Rare
Attack: Mind
Lich Lord
Encounter a lich, and surely be prepared to encounter death itself. Liches are not only harbingers but holders of death itself. They are the expired remains of powerful mages who have kept their magic in a secret, ritualistic vessel as a means to preserve themselves everlasting. They are faceless and wield in their hands the head of their recent victims to act as their eyes.
Race: Demon
Rarity: Epic
Attack: Death
Maze Dweller
These dwellers of shadows were the first to begin infiltrating Airium. Deep in the darkest corners of dungeons, caverns, and caves, maze creatures wander along the floors searching for someone to run into them. Slashing their ankles, their weak victims crawl around the ground alongside their predator as the Shadow slowly possesses them.
Race: Aberration
Rarity: Fodder
Attack: Claw
Maze Chaser
These dwellers of shadows were the first to begin infiltrating Airium. Deep in the darkest corners of dungeons, caverns, and caves, maze creatures wander along the floors searching for someone to run into them. Slashing their ankles, their weak victims crawl around the ground alongside their predator as the Shadow slowly possesses them.
Race: Aberration
Rarity: Common
Attack: Claw
Maze Stalker
These dwellers of shadows were the first to begin infiltrating Airium. Deep in the darkest corners of dungeons, caverns, and caves, maze creatures wander along the floors searching for someone to run into them. Slashing their ankles, their weak victims crawl around the ground alongside their predator as the Shadow slowly possesses them.
Race: Aberration
Rarity: Common
Attack: Claw
Maze Patroller
These dwellers of shadows were the first to begin infiltrating Airium. Deep in the darkest corners of dungeons, caverns, and caves, maze creatures wander along the floors searching for someone to run into them. Slashing their ankles, their weak victims crawl around the ground alongside their predator as the Shadow slowly possesses them.
Race: Aberration
Rarity: Uncommon
Attack: Claw
Maze Haunter
These dwellers of shadows were the first to begin infiltrating Airium. Deep in the darkest corners of dungeons, caverns, and caves, maze creatures wander along the floors searching for someone to run into them. Slashing their ankles, their weak victims crawl around the ground alongside their predator as the Shadow slowly possesses them.
Race: Aberration
Rarity: Rare
Attack: Claw
Maze Devourer
These dwellers of shadows were the first to begin infiltrating Airium. Deep in the darkest corners of dungeons, caverns, and caves, maze creatures wander along the floors searching for someone to run into them. Slashing their ankles, their weak victims crawl around the ground alongside their predator as the Shadow slowly possesses them.
Race: Aberration
Rarity: Epic
Attack: Claw
One Snake Medusa
No description yet.
Race: Monstrosity
Rarity: Fodder
Attack: Petrify
Two Snake Medusa
No description yet.
Race: Monstrosity
Rarity: Common
Attack: Petrify
Three Snake Medusa
No description yet.
Race: Monstrosity
Rarity: Uncommon
Attack: Petrify
Four Snake Medusa
No description yet.
Race: Monstrosity
Rarity: Rare
Attack: Petrify
Five Snake Medusa
No description yet.
Race: Monstrosity
Rarity: Epic
Attack: Petrify
Dungeon Mimik
Careful near that chest, Raider. Monsters are lurking nearby...or within. Mimiks come from sorcerous enchantments meant to protect the loot of their creator, but magic tends to have its own path. These animated chests are hungry for gold and the souls of raiders who come near them. They may look like the treasure at the end of the dungeon, but when they catch you off guard is when they are most dangerous. There may be ways to tell a Mimik apart from its inanimate counterpart, but few have lived to give up the secret.
Race: Demon
Rarity: Fodder
Attack: Bite
Cavern Mimik
Careful near that chest, Raider. Monsters are lurking nearby...or within. Mimiks come from sorcerous enchantments meant to protect the loot of their creator, but magic tends to have its own path. These animated chests are hungry for gold and the souls of raiders who come near them. They may look like the treasure at the end of the dungeon, but when they catch you off guard is when they are most dangerous. There may be ways to tell a Mimik apart from its inanimate counterpart, but few have lived to give up the secret.
Race: Demon
Rarity: Common
Attack: Bite
Temple Mimik
Careful near that chest, Raider. Monsters are lurking nearby...or within. Mimiks come from sorcerous enchantments meant to protect the loot of their creator, but magic tends to have its own path. These animated chests are hungry for gold and the souls of raiders who come near them. They may look like the treasure at the end of the dungeon, but when they catch you off guard is when they are most dangerous. There may be ways to tell a Mimik apart from its inanimate counterpart, but few have lived to give up the secret.
Race: Demon
Rarity: Common
Attack: Bite
Ruins Mimik
Careful near that chest, Raider. Monsters are lurking nearby...or within. Mimiks come from sorcerous enchantments meant to protect the loot of their creator, but magic tends to have its own path. These animated chests are hungry for gold and the souls of raiders who come near them. They may look like the treasure at the end of the dungeon, but when they catch you off guard is when they are most dangerous. There may be ways to tell a Mimik apart from its inanimate counterpart, but few have lived to give up the secret.
Race: Demon
Rarity: Uncommon
Attack: Bite
Catacombs Mimik
Careful near that chest, Raider. Monsters are lurking nearby...or within. Mimiks come from sorcerous enchantments meant to protect the loot of their creator, but magic tends to have its own path. These animated chests are hungry for gold and the souls of raiders who come near them. They may look like the treasure at the end of the dungeon, but when they catch you off guard is when they are most dangerous. There may be ways to tell a Mimik apart from its inanimate counterpart, but few have lived to give up the secret.
Race: Demon
Rarity: Rare
Attack: Bite
Underworld Mimik
Careful near that chest, Raider. Monsters are lurking nearby...or within. Mimiks come from sorcerous enchantments meant to protect the loot of their creator, but magic tends to have its own path. These animated chests are hungry for gold and the souls of raiders who come near them. They may look like the treasure at the end of the dungeon, but when they catch you off guard is when they are most dangerous. There may be ways to tell a Mimik apart from its inanimate counterpart, but few have lived to give up the secret.
Race: Demon
Rarity: Epic
Attack: Bite